
How to join
Kingdom Sworn is whitelisted. Seven steps from a letter to the town square.
The doors are not open yet. Applications are. The server address and Discord invite will appear here at launch.
Apply to the realm
Write a short letter: who you are, who your character is and how you like to play. Use the exact KCD:MP player name you will join with, because the whitelist is matched to it.
Staff review usually within 2 days
A person reads every application. We may ask a follow-up question, and you will see the status on the link we email you. If we say no, you can apply again after 14 days.
The approval email
When you are approved, your KCD:MP name goes on the whitelist and we email you the next steps. Keep that email: it is your proof you were let in.
Own the game, install KCD:MP
You need Kingdom Come: Deliverance II on Steam, and the mod and launcher from kcd-mp.com/download. The mod works against one specific game build, so do not move to a beta branch. Start the game from the KCD:MP launcher, not from Steam.
Find Kingdom Sworn
The server address will be shown here when we open. The server list and direct connect will both work.
Your KCD:MP name must match your application. The server turns away any name that is not on the whitelist, with a message pointing back here. If you want to change it, tell us before you join.
The Discord invite will appear here too.
Swear the oath
On your first arrival the server holds you still while you read the realm's rules and type the word they ask for. That is your oath. You will already have accepted it in your application; this is you saying it again, in the world.
Arrive in Kuttenberg
The camera takes you through the town, then the character creator opens. Press J for the hub: your guilds, satchel and recipe book. A short guided first craft follows, and then the town is yours.