Smiths' Guild
The anvil is the game's own.
Smiths work at KCD2's own anvil, using its own forging minigame. The guild adds the structure around it: a rank to earn, XP for every piece you finish, and a name on the work that counts.
Smiths need ore, charcoal and leather grips, which is why they trade across every other guild.
- Station
- Anvil
- Join fee
- 400 Groschen
- How it plays
- The game's own minigame
Ranks
| Rank | Levels | What it means |
|---|---|---|
| 1 to 3 | Open to anyone, in every craft, with no guild needed. Learn the bench and the basic recipes. | |
| 4 to 7 | Needs guild membership. Quality IV opens up, and work of quality III or better carries your maker's mark. | |
| 8 to 10 | Behind a masterpiece exam set by the guild. The finest recipes, and a name the town knows. |
How it works here
You forge at the game's own anvil with its own minigame, exactly as you would in the single-player game. The guild tracks what you finish and rewards it with guild XP, so your rank climbs with your output. Because the recipes belong to KCD2, this page lists no recipe table: what you can make is what the game lets you make, gated by your guild level.
At the bench
